Driving Different Face Rigs with AR KIT

Using Unreal’s Livelink fae app, i captured a facial recording.

retargeted animation onto 5 different types of facial rigs.

* Unreal’s Metahuman
* Snap’s Bitmoji
* Snappers
* Ready Player Me
* FaceWare

The Retargeting Process requires custom mapping of each rig.
The process is matching AR KIT face Shapes with the matching controls on each rig type.
A multiplier is added to each attribute, allowing to scale facial values (Calibration)

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Captury - Retarget and export animation Inside Captury Live

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Streaming LiveLink Face / Xsens MVN into Unreal Game Engine